Sunday, September 30, 2018

Confirmed: Mouse and keyboard support coming to Microsoft's Xbox 'soon'

Ever since Microsoft launched the Xbox One, it’s been making noises about bringing the console and PC closer together—including adding mouse and keyboard support to supplement the Xbox One controller. Now Microsoft's Xbox chief has confirmed that it's happening in the near future.

Mike Ybarra, the corporate vice president of Xbox, tweeted Tuesday that support for mouse and keyboard is very close to being deployed on the Xbox console, bringing (at least conceptually) control parity between it and the PC. Larry "Major Nelson" Hyrb, who handles Xbox communications for the company, added that it would be tested on the game Warframe.

"Mouse and keyboard very close to coming to Xbox console," Ybarra tweeted. "Lots of developer options to ensure fairness and a great experience. Choice is in the hands of the developer to do multiplayer pools (controller only, kb/mouse only, any, etc.). Soon! "

That's a public admission for Microsoft, which had previously privately told developers that mouse and keyboard was coming. It will be released to a select group of Windows Insiders in the coming weeks, Microsoft said.

Microsoft also said that it is partnering with Razer to bring the "best possible mouse and keyboard experience" to this new partnership. Windows Central reported that Microsoft and Razer jointly presented a partnership on the Razer Turret earlier this year, touted as the “ultimate keyboard and mouse solution for Xbox One.” Notably, the USB mouse support uses the same APIs as those used within Windows, so you’d be able to unplug a mouse used with your PC and attach it to the Xbox.

As simple as that sounds, however, you might wonder why it’s taken so long for “true” mouse and keyboard support to arrive on the Xbox. After all, Microsoft began talking about it as far back as two years ago. Both Windows and the Xbox have gone through multiple updates to their operating systems since then.

Simply remapping controller functions to different forms of input may be taking a backseat to competitive issues. According to Windows Central, Microsoft also published advisories on how mouse and keyboard support—considered to be a more precise form of input than a controller—could affect game play.

Windows allows PC gamers to tweak mouse input controllers to allow for nearly instantaneous leaps across the screen, while controllers are generally considered to be slower and less precise. Competitive gameplay in, say, Player Unknown’s Battlegrounds would be dramatically affected if Xbox players using a controller could challenge Xbox players using a mouse and keyboard—and take on PC players as well.

Microsoft also said that because the presence of a mouse and keyboard could be detected, gamers could be restricted to special modes or queues segregated by input mode, a position that Ybarra publicly reiterated. It would be up to the developers to decide whether and how to implement it, and if they had special queues for players using different controllers.

It’s worth noting that you already can play with mouse and keyboard on the Xbox version of Minecraft, though that’s much more of an exploration game than anything else.

What this means to you: The Verge reported that Microsoft and Razer made their presentation at the Xfest developer conference last year. But mouse and keyboard support is certainly a minefield for gamers and developers alike: Should devs include it, and create special queues for PC gamers and console gamers to play together? Or would those same devs see it as fragmenting a base group of players? Mouse and keyboard support is virtually required for any sort of real-time-strategy game, but for first-person, competitive shooters—where tensions run high already—it might be tricky.

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