Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, September 30, 2018

Fortnite’s jiggly BOOBS binned after upset fans moaned about game’s‘breast physics’

FORTNITE'S creators have apologised after adding "embarrassing" jiggly breast animations into the game.

Developers at Epic Games are now removing the so-called "boob physics" in a bid to appease furious gamers – but not everyone is happy about the decision.

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Some gamers complained about how the new Calamity skin's breasts moved
Yesterday, Epic Games released its highly anticipated Season 6 update for Fortnite to players around the world.

The update included a brand new character skin (a type of virtual appearance and outfit) called Calamity.

The character is dressed in a cowboy hat, denim shorts and a white tank top – but gamers quickly noticed something strange.

Calamity's breasts were moving, which doesn't happen on other Fortnite skins.



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The breasts were deemed 'careless' and 'embarrassing' by Fortnite's creators
But some angry gamers say the breasts were jiggling excessively, moving around in an unrealistic way.

In response to the outrage, Epic Games vowed to roll back the change.

"This is unintended, embarrassing, and it was careless for us to let this ship," an Epic Games spokesperson said.

"We are working now to fix this as soon as possible."

When game designers create virtual characters, they can choose how much (or how little) of the character can move.

Typically joints and the head will almost always be animated, but for games with simple graphics, it's simply not worth the time bothering to animate clothing or hair.

Breasts will often be skipped over too, because all animation requires extra development effort – and puts more strain on your computer's processor.

But someone at Fortnite decided it was worth the effort to animate the Calamity character's breasts using the Unreal Engine 4 engine used to build the game.

Many gamers simply didn't see it as an issue, and wondered why everyone was kicking up a fuss.

One Fortnite fan wrote on Twitter: "Oh no, Fortnite is massively criticsed for...having a realistic body response of jiggling breasts on a skin...? OH NO WHAT DEEP DEVASTATION.

"Seriously...it's a bit much to be this offended by it."

Another said: "So I just caught wind of this Fortnite controversy and it makes me wonder – does the Western audience and Epic itself consider women with breasts over B-cups repulsive?

"It's seen the gif, it's not Dead or Alive, they're breasts moving how breasts move in movement. What's up?"



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Fans on Twitter were divided over Fortnite's bouncing busts



What is Fortnite Battle Royale?




If you're new to the game, here's what you need to know



  • Fortnite's Battle Royale is free-to-play

  • It's available on the Xbox One, PlayStation 4, PC, Mac, iPhone and most recently Nintendo Switch

  • In the game, up to 100 players are dropped onto a fictional island

  • Players are then forced to battle it out in a last-person-standing deathmatch

  • To help, players can collect a range of weapons hidden all over the island

  • You can also collect resources – like wood, bricks and metal – to build defensive structures

  • The area you can play in on the island is constantly shrinking thanks to an encroaching storm

  • This means players are forced together over time, until just one person survives

  • The game also has a paid-for co-op story campaign



But female gamers hit back – with one Twitter user writing: "Look if you think the Fortnite boob physics bug is 'just how real breasts move' then I strongly suspect that you have never seen an actual breast in your entire life."

Another complained about how the change even made it to the live version of the game: "Those Fortnite boob physics went through assumedly several quality and management checks, and still got released to millions of people."

Scantily-clad 'poster girl' police sergeant plays online video games for cash


Fortnite isn't only game with breast physics, of course.

Probably the most popular example of breast physics being over-used in a game is the Dead Or Alive franchise.

It's a series of fighting (and sometimes volleyball) games featuring scantily clad women.

Developers have typically paid special attention to how breasts look and move in the game, which has given it a cult following.

But in June this year, developers announced that the sexualisation would be toned down for the upcoming Dead Or Alive 6 game.

They say they're aiming for a more "natural movement", and want to "make sure this is a fighting game first".

Do you think Epic Games is right to back down on the boob physics? Let us know in the comments!

Confirmed: Mouse and keyboard support coming to Microsoft's Xbox 'soon'

Ever since Microsoft launched the Xbox One, it’s been making noises about bringing the console and PC closer together—including adding mouse and keyboard support to supplement the Xbox One controller. Now Microsoft's Xbox chief has confirmed that it's happening in the near future.

Mike Ybarra, the corporate vice president of Xbox, tweeted Tuesday that support for mouse and keyboard is very close to being deployed on the Xbox console, bringing (at least conceptually) control parity between it and the PC. Larry "Major Nelson" Hyrb, who handles Xbox communications for the company, added that it would be tested on the game Warframe.

"Mouse and keyboard very close to coming to Xbox console," Ybarra tweeted. "Lots of developer options to ensure fairness and a great experience. Choice is in the hands of the developer to do multiplayer pools (controller only, kb/mouse only, any, etc.). Soon! "

That's a public admission for Microsoft, which had previously privately told developers that mouse and keyboard was coming. It will be released to a select group of Windows Insiders in the coming weeks, Microsoft said.

Microsoft also said that it is partnering with Razer to bring the "best possible mouse and keyboard experience" to this new partnership. Windows Central reported that Microsoft and Razer jointly presented a partnership on the Razer Turret earlier this year, touted as the “ultimate keyboard and mouse solution for Xbox One.” Notably, the USB mouse support uses the same APIs as those used within Windows, so you’d be able to unplug a mouse used with your PC and attach it to the Xbox.

As simple as that sounds, however, you might wonder why it’s taken so long for “true” mouse and keyboard support to arrive on the Xbox. After all, Microsoft began talking about it as far back as two years ago. Both Windows and the Xbox have gone through multiple updates to their operating systems since then.

Simply remapping controller functions to different forms of input may be taking a backseat to competitive issues. According to Windows Central, Microsoft also published advisories on how mouse and keyboard support—considered to be a more precise form of input than a controller—could affect game play.

Windows allows PC gamers to tweak mouse input controllers to allow for nearly instantaneous leaps across the screen, while controllers are generally considered to be slower and less precise. Competitive gameplay in, say, Player Unknown’s Battlegrounds would be dramatically affected if Xbox players using a controller could challenge Xbox players using a mouse and keyboard—and take on PC players as well.

Microsoft also said that because the presence of a mouse and keyboard could be detected, gamers could be restricted to special modes or queues segregated by input mode, a position that Ybarra publicly reiterated. It would be up to the developers to decide whether and how to implement it, and if they had special queues for players using different controllers.

It’s worth noting that you already can play with mouse and keyboard on the Xbox version of Minecraft, though that’s much more of an exploration game than anything else.

What this means to you: The Verge reported that Microsoft and Razer made their presentation at the Xfest developer conference last year. But mouse and keyboard support is certainly a minefield for gamers and developers alike: Should devs include it, and create special queues for PC gamers and console gamers to play together? Or would those same devs see it as fragmenting a base group of players? Mouse and keyboard support is virtually required for any sort of real-time-strategy game, but for first-person, competitive shooters—where tensions run high already—it might be tricky.